3D STUDIO MAX 2012 MODELLING A VINTAGE LAMP POST
I’ve been trying my hand again at 3D Studio Max. I love modelling, but texturing and lighting can be a real pain. Still, you can’t have one without the other. In recent efforts to redo the old Procurion 9 Awakening game (test renders will be posted in the future), I’ve been playing with photometric lights in Mental Ray. I love the possibilities.
I’ve been trying my hand again at 3D Studio Max. I love modelling, but texturing and lighting can be a real pain. Still, you can’t have one without the other. In recent efforts to redo the old Procurion 9 Awakening game (test renders will be posted in the future), I’ve been playing with photometric lights in Mental Ray. I love the possibilities.
It eats up processor cycles to render though. I’ve learned a thing or two about materials, like using Blend to get dirt spots on lamp glass and rust spots on metal. Here is a simple model of a vintage light post: